I’ve been doing a lot of reading lately. Some of it coming from other engaged colleagues who are trying, like me, to expand their horizons and learn, as well as other material as part of my own personal growth plans.
I am going to really start pushing the envelope in terms of ideas I have for integrating technology into elementary education. I think there is untapped potential in emerging technology and devices that we aren’t even close to adopting in classrooms. I’d like to make the case for those. The plan is to build a small print library of reading with notes by me included – something I can put in a stakeholders hands and say “THIS is why we should do this“. I will also house a larger digital library online here.
I am gathering research – mainly books, journal articles, and longform reporting on these categories:
- VR and AR
- Mobile Devices
- Video Games (in particular mainstream games – NOT “educational” games, NOT Minecraft, I’m all set there.)
- 3D Printing
- Holographic Technology
I am looking for some help from my friends on the internet in the following ways.
- I’d like to know if I am missing something. I think the general criteria I am looking for is early-adopted technology that is emerging into the mainstream yet not really adopted into educational situations yet.
- I’d love any leads to great work you’ve seen covering these technologies and research into their use in education. My main focus is K-12.
Thanks in advance internet – you’re great.